On the first sight, the game SlideEscape / SlidersEdge could be seen as a normal jump & run. The fact that the left/right-movement of the character can be controlled by tilting the phone and jumping by quickly pulling the phone towards you is nice, but not something new either.
The innovation comes from the fact that turning the phone changes the gravity of the virtual game world. An example: the character is standing in front of an uncrossable abyss. How to get over it? Turn your phone upside down to walk on the ceiling and safely pass the depths!
Through this mechanism, the acceleration sensor not only influences the movement, but is directly integrated in the whole game experience as well as the level design. It’s not just an add-on that could be easily replaced by a key control mechanism (like in a racing game), but an essential part of the game.
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