Quake II - a port of the infamous first person shooter (with the same name) for S60 3rd Edition handsets. What's New in This Release:
If you are having problems to get the game up and running, change the phone language to English.
1. get hold of suitable datafile (original cd or shareware/demo)
1.1 if you have n95-1, update the firmware to atleast 2.x.x otherwise it does not have enough memory.
2. install P.I.P.S and the QuakeII engine. If the phone complains something about the certificate, check your settings in application manager. It should be configured to allow installation of all sis files.
3. install datafiles (using for example the usb-mass storage mode)
3.1 create "quake2" folder in the root folder of your memory card.
3.2 inside "quake2" folder, create another folder "baseq2"
3.3 now copy the pak file(s), video folder and players directory from the original cd to "baseq2" folder. If you have only the shareware file, put it to "baseq2" folder. NOTE: with shareware .pak, the screen will stay black for about 30 secs
4. (optional) install audio tracks
4.1 create "cdaudio" folder in "quake2" folder
4.2 copy exactly 10 audio tracks (mp3) to cdaudio folder and name them 1.mp3 through 10.mp3. If you don't have all the tracks correctly named there, cdaudio wont't play
5. command line parameters can be set through "cmdline.q2" file which should be placed to "quake2" folder. The file should be saved as ASCII, and only the 1024 first characters of the first line are read.
Generally, mods should work. However, mods that require a separate game dll do not. Same applied to multiplayer games. The engine installation package contains ported versions of vanilla ctf, xatrix and rogue, so the official mission packs and ctf do work correctly. The installation procedure for mods is similar to the base package, but instead of putting files into "baseq2" you should put the into "modname" directory under "quake2". To start lets say xatrix, put "+set game xatrix" (without quotes) to "cmdline.q2" command line file. Needless to say, you need the datafiles for the mod to be present aswell.
Also, the opengl video driver behaves slightly differently with brightness settings. As it has coloured lighting, you need to use console/autoexec.cfg to change the "brighness".
example (in the console):
intensity 1.6 (the intensity of bright colors, higher numbers means more)
gl_modulate 1.4 (lower settings makes all shadows darker)
If anything goes wrong, you could try to look for "q2_log.txt" in the "quake2" folder in order to see what went wrong.
Currently, the keys are mapped as follows when ingame, in console you should be able to type by multitapping:
LSK = return / jump
RSK = esc
Joystick = forward, back, left, right, fire
* = look around (with joystick)
# = sidestep
c = change weapon
green answer key = center view
volume up/down = look around/sidestep
everything else basicly shoots in the game.
Or you could just use a bluetooth keyboard.
Note: The screenshots with the game are from Nokia N95 8GB
Note 2: Quake II for Symbian S60 3rd Edition is free, but if you like it consider making a donation to the author.
· added bluetooth mouse+kbd support via hidsupp package
· fixed volume keys get stuck on n95/8gb
· nofpu version, beware it's slow if no 3d acceleration is present
What's New in This Release: