Unity

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Unity
Version: 2.20
Platforms: Series 60, Symbian OS
Developer: Jouni Miettunen
Distribution Type: Freeware
Downloads: 461
File Size: 14 Kb

Rating: 2.7/5 (Total votes: 17)

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Unity was originally invented in Japan 1985 as "Chain Shot!" by Kuniaki Moribe. After that it has spread all over the world with names such as SameGame, TumeGame, MameGame, KomeGame, DebaGame, TileFall, Cabeem, MaciGame, GD-BMD etc.

The idea is to clear the whole playing area by removing tiles in groups. The more tiles you remove at the same time, the more points you get. The trick is that the scoring system is exponential:

 1 tile - cannot be removed
 2 tiles - (2-2) ** 2 == 0 points
 3 tiles - (3-2) ** 2 == 1
 4 tiles - (4-2) ** 2 == 4
 5 tiles - (5-2) ** 2 == 9
 6 tiles - (6-2) ** 2 == 16
 7 tiles - (7-2) ** 2 == 25
 8 tiles - (8-2) ** 2 == 36
 9 tiles - (9-2) ** 2 == 49
 10 tiles - (10-2) ** 2 == 64
 11 tiles - (11-2) ** 2 == 81
 12 tiles - (12-2) ** 2 == 100
 13 tiles - (13-2) ** 2 == 121
 14 tiles - (14-2) ** 2 == 144
 15 tiles - (15-2) ** 2 == 169
 ...
 n tiles - (n-2) ** 2 == Lots of points

Tip: As you can see you should remove small groups in order to create larger groups. When the group is big enough even just one more tile will make a big difference.

When you remove tiles, the space will be filled by tiles above falling down. Empty columns will be filled by sliding remaining columns to left. If you manage to clear the whole field, you will get 1000 points as a bonus and go to next level.


What's New in This Release:

· Disable screensaver when at foreground
· Disable sensor when at background
· Startup board size Small (5x6)
· Cursor stays at selected non-empty tile when rotating
· Simple end detection (1 tile remaining)
· 3 - Jump level, for testing purposes
· Fix: all top10 scores numbered 1-10
· Tested with N82 (pyS60 1.4.4)


 

Requirements

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