Symbian SDL is a Simple DirectMedia Layer adaptation for S60. SDL is a cross-platform multimedia library: Applications and libraries built on SDL can easily be ported to other operating systems. But S60 SDL does more than makes porting easy: S60 multimedia applications can be implemented without deep knowledge of Symbian C++ native API and a developer can use SDL and standard C interfaces. The SDL development supports both Nokia OpenC and Symbian stdlib (ESTLIB) C implementations.
With S60 SDL it is possible to port applications to S60 without a single code change. But there is a special S60 SDL has a special S60 API that makes integration to mobile platform easier to meet mobile needs more closely as in practice S60 devices usually has a small screen and limited input posibilities, CSDL interface helps to do adaptation without changes to the original code base.
The S60 SDL supports OpenGL ES development. Its possible to create SDL Surface for OpenGL ES content and manage that with SDL's platform independent OpenGL API. In S60 devices that dont have hardware accelerated OpenGL, a software rendered is used automatically.
S60 programming without pain of Symbian!
What's New in This Release:
· HWA support for N8 (et. al.)
· Support for HW Screen Surfaces for performance
· Misc bug fixes
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